BODY CAM HORROR GAME | DEPPART

Markiplier
19 May 202322:08

TLDRIn this thrilling horror game playthrough, Markiplier experiences 'Depart,' a first-person, body-cam style game that offers a uniquely immersive and unsettling experience. He navigates through darkness and confusion, armed with a gun that doesn't always light his path. The game's perspective shift and intense moments induce a sense of nausea and fear, making for a gripping and frightening demo that leaves viewers on the edge of their seats.

Takeaways

  • 🎮 The game 'Depart' is described as a horror game with a realistic and immersive experience.
  • 👻 The player, Markiplier, starts with little knowledge of the game's mechanics and finds himself in a dark, mysterious environment.
  • 🔫 Discovering a gun early in the game suggests that combat may be a key element in overcoming the game's challenges.
  • 👀 The game utilizes a body cam perspective, adding to the realism and intensity of the gameplay.
  • 🍻 Markiplier mentions being drunk, which humorously affects his in-game performance and adds a personal touch to the commentary.
  • 🔦 The player expresses a desire for a flashlight, highlighting the importance of visibility in a horror game setting.
  • 👻 Encounters with frightening entities contribute to the game's horror atmosphere and keep the player on edge.
  • 🔑 Finding keys and other items is part of the game's puzzle-solving aspect, necessary for progression.
  • 💀 Markiplier's reactions to being chased and attacked by enemies emphasize the game's suspense and intensity.
  • 🔄 The game involves backtracking and changing environments, which can be disorienting and add to the horror experience.
  • 🤔 The ending of the demo leaves players with questions, suggesting a deeper narrative that may be explored in the full game.

Q & A

  • What is the title of the game Markiplier is playing in the video?

    -The title of the game Markiplier is playing is 'Depart'.

  • How does Markiplier describe the game 'Depart'?

    -Markiplier describes 'Depart' as an unsettlingly realistic horror game with a body cam-style gameplay perspective.

  • What does Markiplier initially find when he starts playing the game?

    -Initially, Markiplier finds himself in darkness with no clear idea of his surroundings or what he should do next.

  • What does Markiplier discover about the game's perspective and how does it affect him?

    -Markiplier discovers that the game has a body cam-style perspective, which he finds immersive but also slightly nauseating due to the motion sickness it induces.

  • How does Markiplier feel about the gun he finds in the game?

    -Markiplier feels that having a gun in the game is probably good for him, although he initially doesn't know how to use it effectively.

  • What does Markiplier think about the game's lighting and how it affects his experience?

    -Markiplier finds the game's lighting to be problematic, as it often changes suddenly, causing him to feel disoriented and contributing to his motion sickness.

  • What does Markiplier do when he encounters a scary situation in the game?

    -When encountering a scary situation, Markiplier reacts with surprise and sometimes fear, often exclaiming or making jokes to cope with the situation.

  • How does Markiplier handle the enemies he encounters in the game?

    -Markiplier tries to keep the enemies at a distance and uses the gun he found to defend himself, although he admits to wasting many bullets.

  • What does Markiplier think about the game's ending?

    -Markiplier finds the game's ending thought-provoking, as it makes him think about the game's concept and the level of immersion it provides.

  • What is Markiplier's final verdict on the game 'Depart'?

    -Markiplier appreciates the game as a proof of concept and a demo, enjoying the level of immersion it offers but suggesting that it needs some fine-tuning to avoid causing motion sickness.

  • How does Markiplier conclude his thoughts on the game in the video?

    -Markiplier concludes by inviting viewers to share their thoughts in the comments and to check out more scary games he has played, promising more content in the future.

Outlines

00:00

🎮 Immersive Horror Game Experience

Markiplier introduces the video with a description of the unsettling horror game he's about to play. He finds himself in a dark, realistic setting with minimal knowledge of the game's mechanics. He discovers a gun, which he uses to explore and defend himself against unknown threats. The gameplay perspective is likened to a body cam, adding to the immersive experience. Markiplier's commentary reflects his initial skepticism about the game's perspective shift but acknowledges its potential for increased immersion.

05:01

🔦 Navigating Darkness and Encounters

In this paragraph, Markiplier continues to navigate through the game's dark environments, seeking a flashlight to aid his exploration. He experiences moments of confusion and disorientation, encountering enemies that provoke fear and urgency. The narrative includes his reactions to sudden changes in lighting and the game's immersive effects, which he finds both compelling and nauseating. Markiplier also discusses the game's mechanics, such as the limited ammunition and the need for careful exploration.

10:06

💀 Confronting Enemies and Strategic Combat

Markiplier faces various enemies, using the game's mechanics to fight back, including finding keys and managing ammunition. He expresses surprise at the effectiveness of his actions and the game's unexpected outcomes. The paragraph highlights the tension and strategic thinking required to progress, as well as the game's eerie atmosphere. Markiplier's commentary reflects his growing discomfort with the game's immersive qualities and the physical sensations it induces.

15:06

👻 Intense Horror and Survival Instincts

This paragraph delves deeper into the game's horror elements, with Markiplier encountering relentless enemies that are difficult to defeat. He describes the intense fear and the need for quick thinking and resourcefulness to survive. The narrative includes moments of suspense and panic, as well as the player's determination to overcome the challenges presented by the game. Markiplier's reactions underscore the game's ability to elicit strong emotional responses.

20:08

🤔 Reflecting on the Game's Impact

In the concluding paragraph, Markiplier reflects on the game's impact, discussing the demo's effectiveness in delivering a unique and immersive horror experience. He acknowledges the game's potential but also points out areas that could be improved, such as the perspective shift that caused motion sickness. Markiplier invites viewers to share their thoughts and looks forward to playing more scary games in the future, ending the video on a note of anticipation for what's to come.

Mindmap

Keywords

💡Body Cam

A body cam, short for body camera, is a small wearable video recorder. In the context of the video, it refers to the gameplay perspective that simulates a first-person view as if seen through a body camera, adding a layer of immersion and realism to the horror game experience. The script mentions, 'this is supposed to be not just first person shooter but like body cam-style gameplay here,' indicating the unique perspective that the game offers.

💡Horror Game

A horror game is a genre of video game that is intended to scare and frighten the player through the use of fear, shock, and tension. The script describes the game 'Depart' as 'unsettlingly realistic horror game,' highlighting the game's goal to create a frightening and realistic atmosphere for the player.

💡Immersion

Immersion in a game refers to the experience where a player feels a deep involvement and engagement with the game world. The script discusses the increased level of immersion due to the body cam perspective, stating 'it is more immersive,' and how it makes the game feel scarier.

💡Gun

In the context of video games, a gun is a weapon used by the player to interact with the game environment, often for defense or combat. The script mentions finding a gun, 'there is a gun okay there's a gun over there which is probably good for me,' indicating it as a tool for survival in the game.

💡Darkness

Darkness in a horror game setting is often used to create a sense of fear and uncertainty. The script refers to walking into darkness as 'usually a bad thing,' and the player expresses fear when they mention being blind and encountering something in the dark.

💡Ammo

Ammo, short for ammunition, is required in many games to use weapons. The script includes concerns about the availability of ammo, 'I don't know how much ammo I have,' and the player's realization that they might have wasted bullets, 'oh God, oh no thank you, I've wasted so many bullets.'

💡Flashlight

A flashlight is a portable, battery-powered light source often used in games to illuminate dark areas. The script mentions the desire for a flashlight, 'can I get a flashlight, I would love a flashlight,' to help navigate through the darkness in the game.

💡VR (Virtual Reality)

VR refers to a simulated experience that can be similar to or completely different from the real world. The script compares the game's perspective to VR, noting the increased immersion but also the potential for motion sickness, 'it is a little for me I just I haven't been playing in a VR lately, which you usually helps with this.'

💡Screaming

Screaming in a horror game is a sound effect used to startle the player and create a sense of panic or fear. The script includes instances of screaming that the player finds unnecessary and startling, 'this screaming is unnecessary alright I'm coming in, peek-a-boo.'

💡Peek-a-boo

Peek-a-boo is a game played with young children where the caregiver hides and then reveals their face, usually causing the child to laugh. In the context of the video, it is used humorously to describe the player's interaction with an enemy, 'peek-a-boo, peekaboo where are you where are you.'

💡Motion Sickness

Motion sickness is a feeling of nausea or discomfort that can be caused by certain types of movement. The script mentions that the game's perspective induces a little motion sickness, 'because it is a little for me I just I haven't been playing in a VR lately,' indicating a physical reaction to the immersive gameplay.

Highlights

Markiplier introduces the game 'Depart' as a realistic horror game with a first-person perspective.

The game features a unique body cam-style gameplay, adding to the immersive experience.

Markiplier experiences disorientation and confusion as he navigates through the dark and mysterious environment.

Discovery of a gun in the game, which might be useful for self-defense.

The realization that the game's perspective changes with movement, causing some discomfort.

Markiplier comments on the game's immersive nature, despite the potential for motion sickness.

The encounter with an enemy that seems to be immune to gunfire, adding to the game's challenge.

A moment of tension as Markiplier tries to conserve ammo while facing multiple threats.

The use of keys found in the game to unlock new areas, progressing the storyline.

Markiplier expresses his dislike for the quiet moments in the game, hinting at the suspense.

A surprising twist where an enemy is unexpectedly defeated with a single shot.

The game's environment reacts to the player's actions, changing the gameplay dynamically.

Markiplier's strategy of keeping a dangerous enemy at the end of the hallway for safety.

The frustration of being out of ammo during a critical moment in the game.

A dramatic encounter with a large, seemingly invincible enemy that doesn't go down easily.

The discovery of a mysterious wheel that may be a key item for solving puzzles in the game.

Markiplier's reflection on the game's ending, which leaves players with questions and thoughts.

Final thoughts on the game's demo, its impact, and suggestions for improvement.